Isabelle Bouchard
Game & Level Designer / Project Manager
Level design
I love all the aspects of Level design: Research, planning, and especially set dressing and constructing the environment.
Level Design Analysis
Tools
When I play games, I take time to write down my favorite level. I try to explain why I appreciate my experience, what the level brings to the game, and what is the pacing and the principal caracteristic of the level.
UDK and Unreal Engine 3
Tools
I used Unreal Engine 3 at the College O'sullivan of Quebec. For 2 years, I taugh students how to implement 3D models and textures in Unreal. I also used Unreal Engine 3 in the Mise en Scene class and Level design class.
I used UDK at the Vancouver Film School. I learned how to trigger events and program AI with Kismet.
You can see example of maps and set dressing I created with UDK.
Click on the picture for more details
Unity 3D
Tools
I used Unity 3D at the Vancouver Film School. I learned how to program controls, navigation, AI, and UI in C#. I also learned how to implement 3D models, textures, and animations.
You can see example of set dressing and lighting I created with Unity 3D.
Click On the picture for more details
Mission Design
Tools
Mission design requires a good understanding of the story and mechanics of a game, so that the designer can bring life into the world with player motivation.
You can see example of map and documentation I realized for mission design.
Click on the picture for more details