Isabelle Bouchard
Game & Level Designer / Project Manager
Mission Design
Mission Design is the link between the mechanics, the story, and the goal of a game.
RPG - Mission Design
Tools
I designed an additional mission for one of my favorite RPGs Shadow Hearts.
The player has to regain the power of the main character in the forest next to his prison. I planned the map, the beat chart and the Panel changes from move to move.
FPS - Mission Design
Tools
I designed an escape the jail level in UDK. I programmed the AI, the cinematics, and the events with Kismet.
The player has to escape from the block C. To open the door he has to repare the mechanism and fight enemies.
Sandbox - Mission design
Tools
I created 3 mission arcs for a sandbox game with additional side quest.
The player has as to find Sophie in the city, then he has to make sure she stays in class the next day, and finally he has to accompany his boss Mr. Walter'o to his mistress' apartment.