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UDK-Unreal Engine 3

I practice a lot set dressing, Mise-en-scene, and event-triggering in UDK.

 

Mise-en-Scene

Tools

 

 

This level has been created to showcase my skills in set dressing and lighting. I presented 2 different environments, with unique assets and lighting.

 

The first environment is a middle age castle near a calm lake.

 

The second environment is a old temple lost in the cold mountains.

 

In set dressing these environments I had to respect the same area of game play, allowing the player to take the same paths or use the same strategies from one environment to the next.

Capture the flag

Tools

 

 

My intention behind this level was to allow the player to capture the flag of the enemy quickly. However, returning home with the flag prooved much more difficult.

 

In video:

 

My planning of the level

 

 

 

Images from the game play and set dressing.

Deathmatch map

Tools

 

 

My itention behind this level was to create a condensed combat zone that always tries to entice the player to the middle of the map. 

 

In video:

 

My planning of the level

 

 

 

Images from the game play and set dressing.

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