Isabelle Bouchard
Game & Level Designer / Project Manager
UDK-Unreal Engine 3
I practice a lot set dressing, Mise-en-scene, and event-triggering in UDK.
Mise-en-Scene
Tools
This level has been created to showcase my skills in set dressing and lighting. I presented 2 different environments, with unique assets and lighting.
The first environment is a middle age castle near a calm lake.
The second environment is a old temple lost in the cold mountains.
In set dressing these environments I had to respect the same area of game play, allowing the player to take the same paths or use the same strategies from one environment to the next.
Capture the flag
Tools
My intention behind this level was to allow the player to capture the flag of the enemy quickly. However, returning home with the flag prooved much more difficult.
In video:
My planning of the level
Images from the game play and set dressing.
Deathmatch map
Tools
My itention behind this level was to create a condensed combat zone that always tries to entice the player to the middle of the map.
In video:
My planning of the level
Images from the game play and set dressing.