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Unity 3D

I used unity for the project Moonwhale.

I did the paper planning, set dressing, and lighting of the whole environment.

Legend

First draft plans

Final draft plans

Set Dressing

Tools

 

 

After the two artists finished the environmental assets, I implemented each one of them and arrange their texture in unity.

 

I created 4 different zones, each one with their unique set dressing to help the player to find his position in the world.

Plans

Tools

 

 

As the Level Designer, I created plan for all the elements we wanted to implement in the games. 

 

You can find my plans for the different zones, the elevation scale, the predators and pick up item positions, and the check points. 

 

The plan changed a lot in the process, but I always tried to give clear and accurate plans to the team. 

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