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Isabelle Bouchard
Game & Level Designer / Project Manager
Unity 3D
I used unity for the project Moonwhale.
I did the paper planning, set dressing, and lighting of the whole environment.
Legend
Legend.jpg
Legend.jpg
1/1
First draft plans
finalfirstPlan.jpg
Depth.jpg
CoralReefFirSTsIDE.jpg
finalfirstPlan.jpg
1/4
Final draft plans
ScaleSizeZone.jpg
Predators.jpg
Tunnel.jpg
ScaleSizeZone.jpg
1/5
Set Dressing
Tools
After the two artists finished the environmental assets, I implemented each one of them and arrange their texture in unity.
I created 4 different zones, each one with their unique set dressing to help the player to find his position in the world.
Plans
Tools
As the Level Designer, I created plan for all the elements we wanted to implement in the games.
You can find my plans for the different zones, the elevation scale, the predators and pick up item positions, and the check points.
The plan changed a lot in the process, but I always tried to give clear and accurate plans to the team.
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